tag:blogger.com,1999:blog-2634447061487456103.post6579227595242758631..comments2024-03-28T04:41:22.012-04:00Comments on Tales of the Monkey King: Group CharactersLee Hammockhttp://www.blogger.com/profile/16760318908502226293noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2634447061487456103.post-34856352644711221462011-02-18T10:04:18.369-05:002011-02-18T10:04:18.369-05:00Having players build Bad Stuff into their region i...Having players build Bad Stuff into their region is pretty awesome. Nobilis had room for that kind of thing in the group-created Imperator and Chancel, and you could either fix those flaws over the course of play, or worsen them for short-term benefits to get you out of bad situations.Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.comtag:blogger.com,1999:blog-2634447061487456103.post-6116890711477545412011-02-18T09:37:09.827-05:002011-02-18T09:37:09.827-05:00I was introduced to Birthright in a poorly run gam...I was introduced to Birthright in a poorly run game where each character had their own country, so I've never seen the mechanics in the same light. I would like to read the actual rules. <br /><br />An idea I had driving into work this morning was to have players build the area the game takes place in, setting up things like reputation in the area, their base of operations, allies, demonic infection, etc and then work through the campaign to change these for the better and then expanding to a bigger and bigger area (basically once you get all the problems in a size 1 area under control, you go to size two and a lot of your numbers go back down or some such, or maybe are on a different scale). This has the problem of discouraging travel in a setting with lots of neat places to go, but I think it would be a good tool in players saying what kind of game they want.Lee Hammockhttps://www.blogger.com/profile/16760318908502226293noreply@blogger.comtag:blogger.com,1999:blog-2634447061487456103.post-60127418421877218552011-02-17T23:32:19.717-05:002011-02-17T23:32:19.717-05:00For a game with a very robust structure for intern...For a game with a very robust structure for international and local politics, building up empires, etc., you really need to check out Birthright. Since you presumably do not have a copy close at hand, I'll hand one off to WW next time I see him to loan to you.<br /><br />Birthright's mechanics aren't party-based in the way that SIF's are, in that you don't have a pool of points based on the number of characters. Instead, depending on the DM, you might have one PC in charge of the local law, another in charge of a major trading house (a guild), another in charge of a major local temple or religious sect, and another in charge of the magical power of the land. Unifying that power within one party is a huge advantage within the setting. (Just don't do what I did (hey, I was 15 at the time) and give PCs control of multiple adjacent nations; this forms a power-bloc too strong to challenge. Also, don't let them build holdings in a void - make them compete with NPC-run holdings.)Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.com