And part 2 of the Time Pact Warlock. Not sure what to do for the next From the Kill Pile, more warlock pacts (I've got two more)? Cut bits from the World's Largest Dungeon from back in the day? The extra ships that I wrote up for Fading Suns way way back in the day?
Paragon Path: Time Weaver
Some say time is a river, but that’s all rather simplistic. Time is more like a spider’s web or a
weaver’s work; it is made up of thousands of threads and the alteration of one
can cause catastrophe elsewhere. This is
the power I hold over time, as I have the threads of time at my beck and
call.
Prerequisites: Time pact warlock
Your studies began with treating
time as a tool used to your own ends, but now you have begun to see it entails
far more. Time is not merely a tool, but
a structure that keeps the universe operating on schedule, and you have the
power to work massive alterations of that schedule through a number of far
smaller adjustments. Space and distance
have become malleable to you and cause and effect have little relationship
within your grasp.
Time Weaver Path Features:
Finding What Time Is Lost (11th Level): When you spend an action
point, your Timelost Aura increases by +3.
An End to All Things in Time (11th Level): You may spend 3 points
from your Timelost Aura to gain a +2 bonus to all your defenses until the end
of your next turn.
Making Up for Lost Time (16th Level): Each time you gain points in
your Timelost Aura, you may increase your initiative count by the same number,
and you gain a bonus to all saving throws equal to the Timelost aura points
gained until the end of your next turn.
Time Weaver Spells
Untying the Strings Time
Weaver (Time) Attack 11
You begin pulling at
the strings of time around the target, unraveling them over time to cause
greater and greater damage.
Encounter * Arcane,
Implement, Psychic
Standard Action Ranged 10
Target: One
creature
Attack: Charisma
vs. Will
Hit: 2d8 + Charisma modifier psychic damage, and the target gains
vulnerability 10 to psychic damage until the end of your next turn.
Time Slide Time
Weaver (Time) Utility 12
You unhitch yourself from
the time stream ever so slightly, allowing you to make quick teleports around
the battlefield.
Daily * Arcane,
Teleportation
Minor Action Personal
Effect: You may
spend a move action to teleport 6 squares.
Sustain Move: May spend a move action to teleport 6 squares.
Weaver’s Assault Time
Weaver (Time) Attack 20
You tear apart the
threads of time connecting your nearby enemies, causing them immense pain and
momentarily confusing them.
Daily * Arcane,
Implement, Psychic
Standard Action Area 2 within 10
Target: All
enemies in area
Attack: Charisma
vs. Will
Hit: 3d6 +
Charisma psychic damage +1 damage per creature targeted, and the target is
dazed (save ends).
Miss: Half damage, and the target is dazed until the ends of your
next turn.
Epic Destiny: Clockwarden
There are bigger concerns than that nations or worlds. There are timelines, temporal vortexes, and
all manner of threats to the flow of time itself that are dealt with every day
while the mass of mortal-kind does not even notice. Heroes may keep the monsters at bay and kings
may keep the peasants fed, but without you they wouldn’t even exist to do
so.
Prerequisites: 21st level, Time pact warlock
There are beings beyond the
perceptions of mortals that keep time flowing properly. Some gods take part in these efforts, but the
day to day maintenance of the timeline is handled more by the Parliament of the
Ages, a collection of long forgotten gods, primordial fragments, temporal
shardlings, and time collectors. Dating
from before the war between the gods and primordials, the Parliament of Ages is
a rare show of cooperation between the two sides, such is the importance they
place on the maintenance of the time stream.
These creatures are massively powerful and intelligent, but they have
never been anything close to mortal.
They have little understanding of mercy, hope, or other mortal concerns
except for revenge, justice, and security.
To build a better understanding of humanity they raise up the best of
their mortal servants to become the Clockwarden,
The Clockwarden serves the
Parliament of Ages as the voice of mortal existence in matters of time. While the Parliament is primarily concerned
with plots to erase history, creating parallel timelines, and other massive
scale problems, Clockwardens are concerned with more mortal-involved issues such
as determining the length of an average human life, making sure the seasons
turn properly, and insuring the time of the sun’s rise does indeed come to pass
each morning. While gods are responsible
for making many of these things happen, it is the Clockwarden who makes sure
the frame of time they hang their works on functions properly. It is an immense responsibility that is often
fulfilled by destroying those who threaten the time stream, but even with such
responsibilities having such control of time does make it easy to sneak out for
an occasional bit of fun.
Beyond Time Itself
After your final quest you are
named the Clockwarden by the Parliament of Ages, a process that removes you
from the time stream. You no longer age
and instead become an immutable fact, unable to be killed as long as you have
some power of time left in you. You
leave the everyday activities of the mortal world behind to move on to bigger
picture issues, making sure that time flows properly and mortals get a fair
shake while it does. While your service
is immensely important and you will be known to all manner of god, primordial,
and demon prince, most mortals will never hear of your fame, your presence
outside the timestream removes you from the minds of most mortals. You exist in a level of time they can no
longer conceive of.
Clockwarden Features
Unfettered by Time
(21st Level):
You gain a +8 bonus to
initiative checks..
Eddies in the Stream (24th Level): Whenever you spend a healing
surge you gain 1 point to your Timelost Aura.
Immutable Fact (30th Level): If you have at least 3 points in your
Timelost aura and are reduced to 0 hit points, you immediately are restored to
your bloodied value and your Timelost aura is reduced to 0.
Clockwarden Power:
A Time of Rest Clockwarden (Time) Utility
26
Daily * Arcana
Standard Action Personal
Effect: You may spend 7 points from your time lost aura to take a
short rest as a standard action.
Feats
Burning Time
Prerequisites: Cha
13, warlock, Time Pact class feature
Benefit: You may expend points from your Timelost Aura to increase
the range of any warlock spell by +1 square per point of Timelost Aura
expended.
Improved Timelost
Aura
Prerequisites:
Cha 13, warlock, Time Pact class feature
Benefit: The cost of using your Timelost Aura to take a move action
is reduced by 1 point.
Retained Timelost
Aura
Prerequisites: 11th
level, Cha 15, warlock, Time Pact class feature
Benefit: After each short rest, your Timelost Aura starts at 1
point instead of 0.
Greater Timelost Aura
Prerequisites: 21st level, Cha 19,
warlock, Time Pact class feature, Improved Timelost Aura
Benefit: The cost of
using your Timelost Aura to take a standard action is reduced by 1 point.
Items
Timelocked Pact Blade Level
4+
Made
from the broken hand of a massive clock, this weapons makes the passage of time
more dangerous to those who would dare attack it’s wielder.
Lvl 4 +1 840 gp Lvl
19 +4 105,000
gp
Lvl 9 +2 4,200 gp Lvl
24 +5 525,000
gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Light
Blade
Enhancement:
Attack rolls and damage rolls
Critical: +1d6
per plus
Property: This
blade functions as a warlock implement, adding its enhancement bonus to attack
rolls and damage rolls for warlock powers that use implements.
Property: When a
creature you have cursed with your Warlock’s Curse makes a melee attack against
you, it suffer a penalty to saving throws equal to the enhancement bonus of the
pact blade until the end of your next turn.
If the target is currently not suffering from any ongoing effects, it is
slowed until the end of your next turn. .
Special: You do not gain your weapon proficiency bonus to the
attack roll when using a pact blade
as an implement.
Timelocked pact blades were first created by the time warden
Atrophos to arm agents of the Parliament of Ages. For centuries ownership of these weapons was
a symbol of serving the Parliament, but eventually as timelocked pact blades were lost mortals began copying the
design. Atrophos, still in service to
the Parliament, does not take this lightly and works to recover these copies
when possible. These weapons are most
valued by time pact warlocks, but dragon pact warlocks also have been known to
seek them out.
Battleclock Gauntlets Level 14
These hard leather
gauntlets have a small but solid timepiece built in to them that always
displays the correct time.
Item Slot: Hands 21,000 gp
Property: You
gain a +2 item bonus to initiative checks.
Power (Daily): Immediate Interrupt.
You can use this power when you are hit by a power with an ongoing
effect. The effect ends
immediately.
Developed by Reneer the Undying,
a battlewizard of no small skill, these gauntlets were specifically created to
give Reneer an edge in a magical duel against a time pact warlock. Unfortunately Reneer lost the duel but his life
was spared in exchange for the secret of making the battleclock gauntlets. They
have since become common among wizards who face combat regularly, but anyone
caught wearing one in the presence of Reneer the Undying is likely to be
challenged to a duel.
Sands of Time Level
15
These small, white
grains of sand twinkle and shift on their own within their glass container.
Other Consumable 1,000 gp
Power (Consumable): Minor action. Throw the sands of time at your
feet and gain 5 points to your Timelost Aura.
Using ancient rituals these
sands are transformed from normal white sands to being the very stuff of time
itself. These items were first created
by Tempo, one of the temporal fragments sitting on the Parliament of Ages, to
help his followers get out of tough situations.
The first sands of time were
actually drawn from the time stream itself, but most mortals do not have the
capacity to survive direct exposure to such energies. These items are still awarded by Tempo to his
followers, but some time pact warlocks have mastered the art of infusing
regular sand with time energy to create their own sands of time.
Some mortals seek out sands of
time out of mistaken beliefs about their powers, thinking these enchanted
grains can grant immortality. Such
disappointment is rarely taken well.
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