Thursday, March 8, 2012

From the Kill Pile: Dragon Pact Warlock, Part 2

The paragon path, epic destiny, etc for the Dragon Pact Warlock.  Next I should be back to posting something for a Song of Dirt and Wind since that seems to be the most popular of the projects I post about.


Dragonblooded
I have given much to be the fury of fire, cold, and poison given wings. I am the destroyer of civilizations. I am one with the fundamental forces of destruction. I am the dragon.”


Prerequisites: Warlock class, dragon pact
Your pact with the dragons has begun your transformation into something more than mortal. Already you have stopped aging like others of your race and you dream of flying open skies, terrifying those pesky creatures that scatter below you. You have welcomed these changes as a sign of your growing power and use them to further the destructive causes of your masters. It remains to be seen what facets of your humanity you’ll be able to retain in this new existence.

While the mortal world may not be ready for your new existence, dragons are another matter. Now that you have begun blurring the line between mortal and dragon, many dragons treat you as more of an equal than they would otherwise, but they also expect the same treatment in return. Any dragonblooded who kills dragons for mortal reasons, like defending a human city or reclaiming a lost dwarven relic, will be treated as a traitor to his people. Killing dragons for more understandably draconic ideas, such as staking territory, claiming a horde, or settling a long standing dispute is perfectly acceptable. Most dragon warlocks who reach this point either become as children to their master or kill their master, taking his place in the dragon hierarchy.

Dragonblooded Path Features
Burning Surge (11th Level): When you spend an action point to take an extra action you gain +1d10 draconic element damage to all successful attacks until the end of your next turn.
The Curse of Slow Death (11th Level): Any target that is under the effects of your Warlock Curse suffers a -2 penalty to saving throws to end ongoing damage.
Draconic Shield (16th Level): You gain resist (draconic element) equal to your class level + Constitution modifier.

Dragonblooded Spells
Igniting the Ember Dragonblooded (Dragon) Attack 11
Reaching out with the power of your draconic element you empower that element in others, increasing the harm they suffer from your lingering attacks.
Encounter Arcane, Draconic Element, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 2d8 + Constitution modifier draconic element damage. If the target is already suffering ongoing damage of your draconic element type that damage increases by +5 and the target suffers a -5 penalty to its next save against that ongoing damage.

Claws of Cinder Dragonblooded (Dragon) Utility 12
Focusing the power of your draconic master into your own body you turn your hands into the weapons of a dragon.
Daily * Arcane
Minor Action Personal
Effect: Your hands become claws, which are considered light blade weapons with a +3 enhancement bonus, a +2 proficiency bonus, inflict 1d6 damage, and have the high crit and off-hand properties. The spells claws of the dragon and rending strike inflict an additional 1d6 damage if used while this spell is active.

Curse of Tarum-For Dragonblooded (Dragon) Utility 20
Channeling raw elemental fury into your curse you make your target far more susceptible to your draconic element, setting them up for a world of pain.
Encounter * Arcane
Minor Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d10 + Constitution modifier draconic element damage.
Effect: The target is cursed and gains vulnerable (draconic damage) 10 (save ends).
First Failed Save: The target gains vulnerable (draconic damage) 15 (save ends).
Second Failed Save: The target gains vulnerable (draconic damage) 20 (save ends).  


Prince of Dragons
You have melded the limitless drive and possibilities of mortal existence with the power and of dragons, creating a new aspect of life in the universe. Both young and ancient, mortal and immortal, powerful and fragile, you harness the totality of human and dragon existence into one unique being.


Prerequisites: 21st level, dragon pact warlock

As the Prince of Dragons you have surpassed the limits of your mortal coil and the vicious, limited mindsets of dragonkind. You have the freewill, hope, and possibility of a mortal with the strength, elemental fury, and longevity of a dragon. This makes you unique in the world, a middle ground between human and dragon existence. This may lead you to become an intermediary between the kingdoms of humans and the courts of dragons, or cause you to champion defending one side against the other. Maybe you help unite mortals and metallic or chromatic dragons against the scourge dragons. You are the first of your kind so there is no one to teach you what to do; it must be found on your own.
You have the capacity to become a leader among either of your peoples and doubtless both will come to know your name. In any conflict your voice will be backed with the weight of draconic and human armies, making you a vital ally and a fearsome enemy. Even gods will fear the influence you exert and the power you contain.

Immortality?
Imbued with the power of the dragons but without their massive forms to support, you have become ageless, the living embodiment of the power of dragons contained in a mortal shell. At the end of your final quest you retire to the edges of civilization where the realms of mortals and dragons intersect. From you there you build a stronghold and hoard of your own, but do so openly and in such a way that mortals can reach your new home. Using your unique position you become the arbiter of the dragon and mortal worlds, serving as judge, adjudicator, and when required war leader. In time both dragons and mortals may move beyond needing your guidance, at which point you fade into legend and your stronghold becomes a long lost storehouse of wealth and wisdom sought by many a neophyte adventurer.

Prince of Dragons Features
Master of the Chromatic Flight (21st Level): You may choose a second draconic element. Any time you use a power with the draconic element keyword you may choose which element to use. When using a power with the draconic element keyword with your original draconic element you gain a +1d6 bonus to damage.
The Crucible of Health (24th Level): When you are struck by an attack that has the same keyword as your draconic element type you may spend a healing surge as an immediate reaction.
Draconic Mantle (24th Level): You gain a bonus equal to your Constitution to all Bluff, Diplomacy, Insight, and Intimidate skill checks made against dragons.
Ravages of the Dragon (30th Level): Any creature affected by one of your spells with the draconic element keyword gains vulnerable (draconic element) 10 until the end of your next turn.
Draconic Transformation Utility 26
You bring the power of your dragon lords into your own body, temporarily turning it into that of a dragon.
Daily Arcane, Polymorph
Standard Action Personal
Effect: You turn into a dragon of the appropriate color for your draconic element, and gain the following template until the end of the encounter. The transformation process allows you to spend a healing surge.
Draconic Transformation Artillery
Huge natural magical beast (dragon)
Senses darkvision
Defenses +4 AC, +2 Fortitude, -2 Reflex
Speed 8, Fly 8 (hover)
Hit Points +2 per level
Powers
Bite (standard; at-will) * Draconic element
Reach 2; Con +5 vs. AC; 1d10 + Con damage plus 1d10 draconic element damage.
Claw (standard; at-will)
Reach 2; Con +5 vs. AC; 1d10 + Con damage.
Draconic Focus * Draconic Element
Any dragon pact warlock powers inflict an additional 1d6 draconic element damage.  

Heroic Feats

Draconic Kinship
Prerequisites: Cha 13, warlock, Dragon Pact class feature
Benefit: You gain a +2 feat bonus to Bluff, Diplomacy, Insight, and Intimidate skill checks made involving dragons and dragonborn.


Improved Draconic Hide
Prerequisites: Con 13, warlock, Dragon Pact class feature
Benefit: Your Draconic Hide pact boon grants an additional +1 to AC.

Paragon Feats

The Company of Dragons
Prerequisites: 11th level, Con 15, warlock, Dragon Pact class feature
Benefit: You gain a +5 bonus to Will defense when attacked with the frightful presence power of dragons, and you take no damage when a dragon misses you with its breath weapon.

Storm of Dragon Fury
Prerequisites: 11st level, Con 15, Int 13, warlock, Dragon Pact class feature
Benefit: You gain a +2 bonus to attack rolls against any creature suffering ongoing damage from a dragon pact warlock spell.

Epic Feats

Dragon's Ruse
Prerequisites: 21st level, Con 15, warlock, Dragon Pact class feature
Benefit: You gain combat advantage against creatures with vulnerability to your draconic element.

Magic Items

Draconic Pact Blade Level 4+
Forged from the claw of a dragon, these blades are favored by dragon pact warlocks.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Light Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Property: This blade functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements.
Property: When a creature you have cursed with your warlock’s curse makes a melee attack against you, it suffers ongoing damage of your draconic element equal to the draconic pact blade’s enhancement bonus (save ends). If the creature is already suffering ongoing damage of your draconic element, the ongoing damage increases by the pact blade’s enhancement bonus. If the draconic pact blade is being wielded by a warlock who is not a dragon pact warlock, the ongoing damage is of the same type as the dragon type it was made from.

Special: You do not gain your weapon proficiency bonus to the attack roll when using a pact blade as an implement.

Forged from the claws of dragons, the first draconic pact blades were created by dragon pact warlocks sent to eliminate the enemies of their master. Due to the way these weapons are made they are a source of some conflict among dragons, some feeling they are an affront to all dragonkind while others see them as an appropriate use of their enemies’ remains. In any case most dragon pact warlocks quickly learn to hide their dragon pact blades from any dragons they hope to avoid fighting.  


Eyepiece of Dragonsight Level 19
These brass and gold goggles allow the wearer to see the elemental fury of those touched by the power of dragons.
Item Slot: Head 105,000 gp
Power (Encounter): You may ignore concealment and invisibility when it conceals dragons, dragonborn, dragon pact warlocks, or those suffering ongoing damage from any of the previous creature types until the beginning of your next turn.
Sustain Minor: The power remains in effect.
First created by the dragon slayer Silas the Black, these eyepieces are designed to help the wearer see all aspects of draconic power. While they remain in use with well equipped dragon slayers, they have also become popular with dragon pact warlocks who use them to keep track of targets suffering from an ongoing effect that go invisible. These items are sufficiently that most people still strongly associate them with dragon slayers such that dragon pact warlocks carrying them may be mistake for dragon slayers.





 


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