- Athletics – Overcome/Create an Advantage/Defend
- Burglary – Overcome/Create an Advantage/Defend
- Computers – Overcome/Create an Advantage/Defend
- Contacts – Overcome/Create an Advantage/Defend
- Crafts – Overcome/Create an Advantage/Defend
- Deceive – Overcome/Create an Advantage/Defend
- Drive – Overcome/Create an Advantage/Defend
- Empathy – Overcome/Create an Advantage/Defend
- Fight – Overcome/Create an Advantage/Attack/Defend
- Investigate – Overcome/Create an Advantage/Defend
- Knowledge - Overcome/Create an Advantage/Defend
- Life Sciences - Overcome/Create an Advantage/Defend
- Notice – Overcome/Create an Advantage/Defend
- Physical Sciences - Overcome/Create an Advantage/Defend
- Physique – Overcome/Create an Advantage/Defend
- Provoke – Overcome/Create an Advantage/Attack/Defend
- Rapport – Overcome/Create an Advantage/Defend
- Red Truth – Overcome/Create an Advantage/Attack/Defend
- Resources – Overcome/Create an Advantage/Defend
- Shoot – Overcome/Create an Advantage/Attack/Defend
- Stealth – Overcome/Create an Advantage/Defend
- Survival (Includes riding animals) – Overcome/Create an Advantage/Defend
- Will – Overcome/Create an Advantage/Defend
A blog for the game design oriented musings of Lee Hammock. By day I work in the video game industry, and by night I scribble down my other ideas here.
Friday, May 3, 2013
FATE-ing Dawning Star - Skills Part 3
Ended up deciding on a mixed approach; I cut the list down some and reshuffled some things. I figure Survival can be used for riding animals, that makes it a more useful skill. Also I don't see being a expert ground vehicle operator being a thing like being an expert spaceship pilot is, so combining Drive and Pilot works. Systems can be handled by Computers, Engineering, and Pilot for the most part since most of the other systems you would use on a ship or other vehicle would either be handled by one or more of those skills. This leaves with me with twenty three skills, which I don't think is extravagant.
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Will Red Truth also be an Extra? That is a psionic discipline, yes?
ReplyDeleteIndeed, it's going to get a whole post (and eventual chapter) on it. Short version is you can only get the skill if you have suffered a severe consequences related to Red Truth (i.e. you must have gone at least a little insane), and the base skill let's you gather information through viewing Red Truth. Stunts will allow greater powers, like telepathy or telekinesis. Haven't got it all planned out yet.
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